About this position
Job Posting: JR102229 Adjunct Faculty - Immersive Media, Entertainment and Gaming (IMEG) 2 Vacancies (Open) Department: Fine & Performing Arts, JM Position Type: Temporary (Fixed Term) Open Date: 10-16-2026 Close Date: $3,000 per 3-credit course, subject to change Job Description: The Department of Fine and Performing Arts at Bowie State University invites applications for qualified Adjunct Faculty to teach undergraduate courses in the Bachelor of Science in Immersive Media, Entertainment and Gaming (IMEG) program. We seek dynamic educators and industry professionals who are committed to excellence in teaching, student mentorship, and preparing students for careers in the rapidly evolving creative technology and entertainment industries. Adjunct faculty will teach courses, mentor students, maintain regular office hours as required, assess student learning, and contribute to a collaborative academic environment that emphasizes creativity, innovation, emerging technologies, and experiential learning. Responsibilities: Teach undergraduate courses assigned within the IMEG curriculum. Develop engaging, hands-on learning experiences using current industry technologies. Evaluate student performance and provide timely feedback. Maintain accurate academic records and submit grades in accordance with university deadlines. Hold office hours and be available to support student learning. Maintain currency in emerging technologies and industry best practices. Collaborate with full-time faculty on curriculum development, student projects, and program initiatives when appropriate. Support experiential learning opportunities including internships, industry partnerships, competitions, and portfolio development. Minimum Qualifications: Master of Fine Arts (MFA) or other terminal degree is preferred and successful university and/or college teaching experience. Applicants with significant professional accomplishments, recognized industry expertise, and substantial experience in the creative industries is desirable. Professional experience in the game, film, animation, immersive media, entertainment, or interactive technology and/or related industries. Demonstrated proficiency with current industry-standard software and technologies, including but not limited to Unreal Engine, Unity, Autodesk Maya, Blender, Houdini, Adobe Creative Cloud, Cinema 4D, DaVinci Resolve, ZBrush, and related emerging technologies. Experience teaching in higher education, particularly in project-based, studio, laboratory, or production environments. A record of professional creative practice, exhibitions, screenings, published work, game releases, or other industry-recognized accomplishments. Commitment to experiential learning, interdisciplinary collaboration, innovation, and student success. Area of Expertise Game Design: Gameplay mechanics, level design, narrative design, user experience (UX), systems design, prototyping, and player-centered design methodologies. Game Development: Programm
Requirements
- Professional experience in the game, film, animation, immersive media, entertainment, or interactive technology and/or related industries
- Demonstrated proficiency with current industry-standard software and technologies, including but not limited to Unreal Engine, Unity, Autodesk Maya, Blender, Houdini, Adobe Creative Cloud, Cinema 4D, DaVinci Resolve, ZBrush, and related emerging technologies
- Experience teaching in higher education, particularly in project-based, studio, laboratory, or production environments
- A record of professional creative practice, exhibitions, screenings, published work, game releases, or other industry-recognized accomplishments
- Commitment to experiential learning, interdisciplinary collaboration, innovation, and student success
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How the pay compares
Medians across listings on this board that disclose per-course pay, updated daily.
- This listing
- Not disclosed
- Computer Science & IT median
- $2,713/ course, n=85
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